Getting No Network Error When Using Google Art and Culture App

Google Arts and Civilisation is a curated vault of great artworks from more than 2,000 museums and archives. It has 360-degree panoramas of historic landmarks, 3D models, augmented reality tools that let you virtually endeavor on historical headgear or walk through museums, and tools that sort fine art by color, theme, and any other parameter yous tin can imagine. Users can create their own galleries and walkthroughs and take guided, zoomed-in tours of works such as Dürer'southward Melancholia or Frida Kahlo's Still Life with Parrot and Flag.

While on the surface, Google Arts and Culture seems to exist a colorful, fun tool that can help teachers overcome common classroom challenges such equally participation, motivation, and deeper learning connections, at that place are some serious issues to bear in heed when you lot're deciding whether or non to use this tool. These problems include privacy, accessibility, equity, fair utilise, and questionable content. Because it's a Google product, users will exist giving up some privacy, especially to use some of the features, like fine art selfies. In society to utilise it with maximum privacy, you volition have to give upwardly both student autonomy and many of its features in favor of a curated experience on a shared account (that is, a common login from a browser in anonymous, private, or incognito fashion). Also, the difference between copy-protected and copyright-free works is not always obvious, which complicates off-white employ. Finally, Google Arts and Civilisation is non always designed with an eye towards access; its visual nature means that students with visual disabilities (including colorblindness) will not get the full do good.

There are equity issues as well: Because it relies on curatorial taste, the selections are non simply undeniably Eurocentric, but tend to correspond those artists that privileged curators and collectors have accounted "worthy." Picasso yes; Henry Darger, not so much. Speaking of Darger and his sometimes-disturbing work, K–12 teachers should note that Google Arts and Culture has some explicit content. However, while there are nudes, at that place is nil that most people would consider "pornographic."
In brief, Google Arts and Culture applies Big Data to art… with all the ability, and all the shortcomings, that implies.
Tool Snapshot
Toll | Gratuitous |
Learning | Constructivism & Connectivism |
Ease of Utilize | ★★★✩✩ |
Privacy | ★✩✩✩✩ |
Accessibility | ★★★✩✩ |
Class Size | Unlimited |
Login | Yes for curating; No for exploring |
ISTE*Southward | Noesis Constructor & Artistic Communicator |
COPPA/ FERPA | No |
Ease of Employ
Google Arts and Culture is very easy to use. The awarding is primarily indicate-and-click for virtually features, and Google's user interface is polished. We docked a star from this category because we believed that the amount of information initially presented is a scrap overwhelming, peculiarly for a first-time user. Information technology would accept a long time to go through all of the different kinds of content on the site.
Also, the app tends to drain your telephone battery very quickly. Nosotros run across this as an issue in usability because we found it hard to apply augmented reality (AR) tools to a total capacity when having to rely on a charging cable to keep a full charge on a device. In i of our tech demos, a user'south laptop began overheating, causing the fans to run and so difficult that the device began buzzing. Thus we removed some other star from the rating.
When using Google Arts and Civilization, students have the freedom to choose which features they want to explore whether it be through augmented reality tools, 3D tours, or motion picture galleries. Google uses vague starting points in their "Explore" tab in order to engage the user. For instance, i option for exploration is to search by "time" or past "color." Once the user clicks on these, it volition arrange artworks based on which time period they are produced or what colors are used in the artwork's color palette. This simple and intuitive method of organizing data makes information technology easier for users to collaborate with the site without feeling too overwhelmed.
It should also exist noted that the algorithms are imperfect. For instance, a search for "Grandma Moses" brings up her biography (taken from Wikipedia), but and then features works by Moses Wainer Dykaar. It would be easy for students to call back that the folk artist Grandma Moses was an academically-trained sculptor (she was, in fact, a self-taught painter). The lack of curation makes the site something best used by those who already know something nigh fine art, or who are guided by a teacher who knows nearly art. Furthermore, while some artists' works accept been carefully chosen, others have not been not, and there are no filters to avert potentially agonizing imagery. Some artwork contains nudity, acts of violence, and other imagery that may be inappropriate for younger audiences.
While many of the works are public-domain, others are non, and may non be able to exist copy-and-pasted for projects. Discovering the copyright status of the works is not always obvious due to the manner they are presented. As with anything you notice on an Internet search, exist careful reproducing work found on Google Arts and Culture in whatever format that might be considered "for-profit" or non-bookish.
Privacy
Google Arts and Culture is not a part of the Google Workspace Suite, so it is not protected by COPPA and FERPA. It requires you to brand a Google account before you lot can fully utilize it (though you tin can browse for complimentary), and likewise requires you to download the smartphone app in order to proceeds admission to many features. The smartphone version is also much more developed and in-depth than the desktop version, which encourages users to download the app—and thus grant Google access to their smartphone data. Google is notorious for acquiring a lot of their users' personal information, including the user's location and search history. This information is sold to third party sites that will utilise data for marketing purposes, thus profiting from users' personal data. Because of this, we give Google Arts and Culture the lowest possible privacy rating and recommend accessing Google Arts and civilisation through a mutual, instructor-owned business relationship, and private browser.
Accessibility
Accessibility is somewhat problematic in Google Arts and Culture. While the videos and interactive games have both sound and subtitles, and features that rely on Google'southward other applications, such equally YouTube videos, implement those sites' accessibility features, there are still some serious accessibility bug. Since this platform relies heavily on visuals, alternate text is a must for users who rely on screen readers and it is not always included on visuals, especially materials endemic by 3rd-party organizations. While many of the more popular and more than recognized art installations and exhibits provide alternate text, a majority of the content on the platform does not. There are no filters or features that help color-blind users, either.
Course Size & Collaboration
Google Arts and Civilization is developed for private use on a unmarried platform, but has the potential for an unlimited classroom size. At that place are only express collaboration tools or multiplayer options available (for instance, the jigsaw puzzle game). However, students can exist assigned to piece of work in groups or collaboratively within the classroom setting. For instance, one pupil tin can navigate while the group discusses where to get collectively.
ISTE Standards
Knowledge Constructor: Students tin curate their own galleries, connect works of art over time or from disparate artists, and write information on artworks. In curt, Google Arts and Civilization empowers learners to act as art historians.
Artistic Communicator: Students tin can use art to communicate ideas, also every bit communicate ideas through art. Google Arts and Culture offers numerous tools for doing then, such as creating galleries and walkthroughs, every bit well every bit tools and apps.
Google Arts and Culture video
Google and the SAMR Model
The SAMR model, developed by Dr. Ruben Puentedura, offers a lens for examining how technology is adopted in a classroom. We recommend using this model as an analytical tool to encourage educational innovation and transformation.
Hither's how Google Arts and Culture fits into the SAMR model:
- Exchange: Students tin utilise Google Arts and Civilisation instead of going on a trip to a museum or looking at books almost fine art.
- Augmentation: Students tin can use Google Arts and Culture tools to raise their learning. For instance, students can explore the importation of dyestuffs into Europe in the Historic period of Exploration by examining the increased use of sure colors during the time catamenia.
- Modification: With Google Arts and Civilization's database-like functions, students tin can employ key search terms to explore historical movements, easily compile portfolios of fine art from a specific time flow, and observe what it says about the culture and change, and peculiarly change through time. Students tin similarly compile portfolios most social form, race, and gender roles.
- Redefinition: Students tin use Google Arts and Civilisation'southward digital features to explore art and history in ways that were not possible before digital technology, like gallery walkthroughs in different countries or using fine art filters in pictures and videos. Students can also practise a meta-project critiquing Google Arts and Culture's representation of social form, race, inability, and gender roles.
Technology is oftentimes used every bit a substitute for traditional teaching (like a field trip to a museum). While substitution has some benefits, such as allowing students to get more than comfortable with working with applied science, Google Arts and Culture and other avant-garde tech tools has the ability to redefine how students perform educational tasks and collaborate with their earth.
Learning Activities
Math
It is possible to compile statistics and analyze Google Arts and Culture in a data-driven way. How many works depict people of color? How many are by people of color? Does this change by fourth dimension period or historical era? What exercise these statistics imply?
Science
Fine art and the history of science are closely related. Students tin written report ideas such as optics, perspective, anatomy, the electromagnetic spectrum, the science of color, and the evolution of the scientific method through artworks.
English/Language Arts
Art and writing are a natural fit. As well having students write well-nigh art, many artworks are inspired past literature; literary movements too participate in the same zeitgeist as fine art movements. Students tin can link Delacroix to Victor Hugo, for instance, while Picasso, Miró, and Homo Ray tin inform a reading of Hemingway or John Dos Passos.
Other
Google Arts and Culture is, of grade, a natural lucifer for history and art classes. Everything from artifacts from the aboriginal world to nineteenth-century ideas of race are represented and tin can exist used to enhance lessons.
Resource
- Google Arts and Culture at St. Francis Higher Library
- Learn with Google Arts and Culture
- Google Arts and Culture: iii Tips for Teachers
- Common Sense Education Review
- 15 History Lesson Ideas for Google Arts and Culture
- Applied Digital Skills with Google Arts and Culture
- EdTech Magazine on Google Arts and Civilization
- An Overview of Google Arts and Civilization (From an Educator'due south Perspective)
- Google Arts and Culture Turns ten (Google blog)
How to Use Google Arts and Culture
- Go to https://artsandculture.google.com/.
- From the launch page, you have numerous navigation choices — but if you want admission to specific features that involve personalization like curating art galleries, you lot volition demand to create/sign in to a Google
- To Sign or Log In, click the blue push button in the top right corner.
- From in that location, yous tin choose to login with your Google credentials or on the bottom-left of the field, click on the create an account link — this will redirect you lot to a course to brand a new Google account.
- Fill out the fields indicated, read up on Google'southward privacy policy, accept their terms and conditions, and you are fix to get!

Research
- A. 50. Blackwood. Curating Inequality: The Link Between Cultural Reproduction and Race in the Visual Arts.
- G.L. Bothelo, et al. Designing exhibitions at Google Cultural Found: between pedagogical experiences and the creation of heritage diffusion products
- R. Wahyuningtyas, Eliminating Boundaries in Learning Culture Through Technology: A Review of Google Arts and Culture.
- K. Udell, The Museum of the Infinite Scroll: Assessing the Effectiveness of Google Arts and Culture as a Virtual Tool for Museum Accessibility
This page was created past Hunter Proulx, Ken Mondschein, and Earnest Thomas.
Source: https://blogs.umass.edu/onlinetools/knowledge-centered-tools/google-arts-and-culture/
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